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Code blocks debugger
Code blocks debugger







code blocks debugger
  1. #CODE BLOCKS DEBUGGER HOW TO#
  2. #CODE BLOCKS DEBUGGER CODE#

Here's a brief run-down of each of those items that have been labelled: Below you can see an image of the default debugger view with the relevant parts labelled: When you first run a project in debug mode, the GameMaker Studio 2 workspace will change to the Debugger Workspace which adds various tabs to the different docks, with the workspace empty in the middle to start with. Do this now by clicking the Debug button at the top of the IDE, then continue to the next section of the tutorial.īefore we go into any depth about the various different debugger features, let's first get familiar with the tools available and where they are within the GameMaker Studio 2 UI by default.

code blocks debugger

Once you've tested that it runs and everything is okay, you can then run the project again, but this time using the Debugger. This tutorial uses the YoYo Games Dungeon demo project and should be fine to run for all licence types, and you should be able to press the Play button in the IDE and test the project normally.

#CODE BLOCKS DEBUGGER CODE#

Debugging is an essential part of creating any project, particularly large ones, and can be used to step through your code a line at a time as it runs, change variable values to see what effect it has, find errors and even optimise how the final project will run. This is a tool that is used for "debugging" your game, which simply means running your game within a special framework where the inner workings of the project are exposed for you to check and, in some cases, change.

#CODE BLOCKS DEBUGGER HOW TO#

In this tutorial we are going to show you how to use the built in Debugger.









Code blocks debugger